Subjects: Library Science,Information Science >> Library Science submitted time 2023-10-08 Cooperative journals: 《知识管理论坛》
Abstract: [Purpose/significance] This paper attempts to explore factors influencing social network fatigue, and consider differences of gender, age, group (work group vs. student group) and usage time, so as to provide suggestions to change this phenomenon. [Method/process] A total of 416 social networking site users participated in an online questionnaire survey and further analyzed using SEM and T-test. [Result/conclusion] The results show that, information overload, social overload and system overload significantly affect social network fatigue, where information overload has the greatest effect, followed by system overload and social overload. In addition, age and group (work group vs. student group) have significant differences in the impacts of information overload and system overload on fatigue; gender has significant differences in the impacts of social overload and system overload on fatigue; and usage time has significant differences in the impacts of social overload and system overload on fatigue.
Subjects: Library Science,Information Science >> Library Science submitted time 2023-10-08 Cooperative journals: 《知识管理论坛》
Abstract: [Purpose/significance] This research attempts to investigate the impact of personality traits on the adoption and time spending of mobile photography apps, mobile game apps, mobile shopping apps and mobile video apps. [Method/process] 520 valid samples were collected by questionnaires and further analyzed by using the variance analysis and correlation analysis. [Result/conclusion] The result shows that agreeableness is positively associated with the adoption of mobile photography apps; conscientiousness is negatively associated with the adoption of mobile game apps; extraversion is positively associated with the adoption of mobile shopping apps, mobile video apps and mobile photography apps; neuroticism has negative association with mobile shopping apps, mobile video apps; agreeableness has positive association with time spending on mobile video apps; conscientiousness has negative association with time spending on mobile game apps; extraversion is positively associated with time spending on mobile video apps, mobile photography apps; neuroticism has negative association with time spending on mobile video apps.
Subjects: Library Science,Information Science >> Library Science submitted time 2023-10-08 Cooperative journals: 《知识管理论坛》
Abstract: [Purpose/significance] This paper aims to discover the factors affecting user behavior in the derivative situation of e-commerce, social commerce, and explore the sustainable development and related marketing advice of it. [Method/process] This paper put forward a theoretical model of factors affecting user behavior in social commerce by integrating emotional state impact into the Stimulus-Organism-Response (S-O-R) framework. 277 valid samples were collected by questionnaires and PLS. [Result/conclusion] The results show that information quality and tie strength significantly affect user emotional states, while emotional states positively affect user behavior. In addition, graphic features of business information have indirect effects on user emotional states, while it has direct effect on purchase intention.
Subjects: Library Science,Information Science >> Library Science submitted time 2023-08-26 Cooperative journals: 《图书情报工作》
Abstract: [Purpose/significance] Employing the uses and gratifications framework and using a mixed method, this study conducted a systematic review on user behavior of social networking service (SNS), aiming to provide a reference for related research in China. [Method/process] Following two-stage review methods by Webster and Watson, this study got 54 empirical studies. Furthermore, this study analyzed these articles and mainly focused on research topics, theoretical background, dependent and independent variables as well as the findings. [Result/conclusion] Results show that, researchers integrate multiple theories to develop research models to reveal SNS user behavior; in addition, factors related to cognitive needs, personal integrative needs and social integrative needs are the most explored to explain various SNS user behavior; moreover, factors related to affective needs and tension-release needs has attracted increasingly attention. Future studies could focus on the following research areas:the effects of different gratifications on SNS user behavior, SNS user behavior of different user types, and user behavior of SNS addiction.