分类: 信息科学与系统科学 >> 信息与系统科学其他学科 分类: 图书馆学、情报学 >> 情报学 提交时间: 2022-11-24
摘要: Feudal historical buildings with ritual elements are the basic scenes of many excellent games, However,researches on design methods for factual historical buildings in game are still out of demands both on precision and migration capability.Aiming at this problem,this paper deeply reflects on the semantic or ontology modeling of ritual elements and their integration model with the game engine and PCG.firstly,we comprehensively provides a ritual semantic model that can be used for automatic generation of ancient buildings in game historical scenes. Secondly,we designed the ritual semantic model to provide the loose coupling capability with the game environment and building system based on the ontology design pattern.Thirdly,through the analysis of the ritual semantic system of Style Lei, the experimental verification of the ritual semantic model is carried out, and the migration capability of the ritual semantic model is proved by comparison.The models and experiments proposed in this paper and even the analysis of the ritual elements in the Chinese style Lei building system can provide useful references for both game scene auto design and related researches.
分类: 图书馆学、情报学 >> 情报资料的处理 分类: 信息科学与系统科学 >> 信息与系统科学其他学科 提交时间: 2020-11-30
摘要: 疾病诊断相关分组(Diagnosis Related Groups,DRG/DRGs)是一种先进的医疗支付方式,有助于医保费用的合理控制和提升医院服务管理。随着中国医疗改革的深入,DRG开始全面实施,日益重要。本文统计分析了DRG相关技术的主体、类型、时间、受理组织等专利信息,概述了涉及DRG编码的信息处理、医院管理决策支持、绩效管理和医疗收费的专利技术发展情况,对DRG的研发和实施具有现实意义。